Wasteland 3 Assault Rifle Build - BuildsforWasteland 3 is an optimized mix of gear such as skills, weapons, armor and trinkets that define a specific set of playstyles or emphasize a certain physical strength of a character. This page contains Wasteland 3 builds created by the Fextralife team as well as user submitted builds.
Wasteland 3 Build Guide - Sneak Sniper Build. He uses sniper rifles and pistols (like a sniper would in X-COM) to take out heads with ease. How to make this build, including the weapons you'll use, the skills you'll get, and the perks. If you've been looking for a Sniper Build, then check this out!
Wasteland 3 Assault Rifle Build
Wasteland 3 Build Guide - Recon Rocketeer Build. Using rockets and guns rips enemies to pieces. How to make this build, including the weapons you'll use, the skills you'll get, and the perks. If you've been looking for a heavy layout build, then check this out!
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Wasteland 3. Build Guide - Build an Automaton Scientist. He uses submachine guns exclusively to destroy his enemies in a barrage of elemental bullets. How to make this build, including the weapons you'll use, the skills you'll use, and the perks you'll get. If you've been looking for a submachine gun build, then check this out!
Wasteland 3 Build Guide - Shotgun Sergeant Build: Use shotguns to cut your enemies to pieces while upgrading your teammates in the process. How to make this build, including the weapons you'll use, the skills you'll get, and the perks. If you've been looking for a ShotGun Build, then check this one out!
Wasteland 3 Build Guide: Drunk-Fu Fighter Build: Uses bladed weapons to slice enemies to death. How to make this build, including the weapons you'll use, the skills you'll get, and the perks. If you've been looking for a melee build, check this out!
Wasteland 3 Build Guide: Heavy Hitter Build: Use heavy machine guns and rocket launchers to beat every enemy on the screen to death. How to make this build, including what weapons to use, skills to use, and perks to gain. If you've been looking for a heavy hoplite build with some leadership, then check this out!
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Wasteland 3 Build Guide: Fantastic Firestarter Build: Uses a flamethrower to dominate the entire battlefield. How to make this build, including the weapons you'll use, the skills you'll get, and the perks. If you've been looking for a Pyro build, check this one out!, but as we all know, character building is only half the story. The other half of the story is the gear you get in battle. After all, a highly optimized character build doesn't do much good if the weapon you use does 10 damage per hit at the end of the game, and a weapon that does hundreds of points of damage per shot doesn't help much. if it takes a whole turn to get a shot. Things get a little more complicated when you consider weapon mounts, which can often significantly affect a weapon's performance. There are also some unique weapons that, while good on their own, are on a level of their own when the character is built around the weapon's unique properties.
Progress is blocked. In general, you need to meet Angela Death in person for the first time to unlock this weapon in Ranger HQ or in a vehicle chassis capable of withstanding level 3 radiation. Therefore, it makes sense to just rush the missions related to the sons of the patriarch and then clear the side quests. Fortunately, this means that obtaining many of the best viable late-game weapons is fairly easy. Unfortunately, you can't reliably get more than one copy of each ultimate weapon, and weapon attachments can't be deleted, so it's very important to have an idea of what you want to do with that weapon. This is where reference guides (like this one) can come in handy.
Note that in order for the following weapons to reach their maximum potential, it is assumed that you have reached maximum coordination and awareness. Unique weapons found only in Yuma County are not listed because if you can clear Yuma County in the first place, you're basically already beat
The minigun is a pretty good weapon on its own, throwing bullets like it's out of style, but it gets even better when modified specifically for a ranger that specializes in incendiary damage. The idea behind this weapon mod is to use the Shortened Barrel mod (+20 damage per shot) to get an extra 360 damage per attack. Converting a minigun to an incendiary damage job loses 10% damage per shot. However, this is more than offset by the 70% damage increase from the aforementioned character build. This results in around 1400 base damage per attack, which is more than enough to run through anything, be it machine, human or monster. Add a Quickfire Mag and you can deal at least two attacks per turn as long as you don't move and have at least 12 AP.
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You can also build builds and constructs that revolve around burst damage, but then you lose synergy with flamethrowers. Other possible substitutes include using Cobalt Titanium Barrel (+8 damage per shot) if you can't get a short barrel from HOGS in the Denver Ruins. If you're really worried about how the bots resist incendiary damage, you can also use the engineering skill, but you generally don't need it.
You know a gun is superior when, without modifications, it is better than a fully modified, unique shotgun in almost every way.
The path to upgrading small arms for rifles is mostly pretty logical. When you get to Aspen, your best options will be either a tactical rifle or an assault rifle. The former deals more damage per shot, but the latter fires three times per attack at the cost of two extra AP. So you have to choose between AP effectiveness and raw damage.
The most powerful weapon. It does more damage per shot than a regular or assault shotgun, but only needs three AP to fire off a three-shot burst. That means every shot is basically worth it
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AP. If that's not enough, the base damage profile is roughly comparable to a higher-tier Eliminator sniper rifle, which costs six AP to fire. Combined with the Devastation perk from the ranged weapon tree, which increases the shotgun's damage by 25% for each target hit per shot, the jackhammer makes the ranger wielding it the ultimate crowd control weapon. It's so good you'd suspect the developers put the wrong AP value because a weapon like this doesn't require such a small investment to do so much damage.
If you really want to increase the jackhammer's damage, make it an explosive weapon and invest in a proper character build. A side effect of this is to aid in armor penetration, making the already powerful weapon nearly unstoppable.
They have low penetration and somewhat low ammo yield, but the PDW-01 fully compensates for this with its built-in explosive capability. It also has relatively strong bullets and a decent sized magazine, making it a very versatile weapon that can be modified into several configurations.
Now you may ask why use PDW-01 when there is Ripper. The Slasher fires four extra bullets per attack, meaning it stacks well with weapon barrels that deal equal damage and a better critical hit multiplier. You can even turn the Ripper into an explosive weapon for about the same total damage. The main thing that sets the PDW-01 apart is that you almost never need to reload, while the Ripper has to reload after three or four attacks. This is in stark contrast to the AP manipulation offered by auto weapon bonuses and serial killer, which are designed to allow kill chains, not reloads.
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Sniper rifles are so simple they're not even worth mentioning. This is doubly true in the late game, where there's really only one viable sniper rifle: the Eliminator. That said, the direct upgrade path isn't necessarily a bad thing, as it simplifies logistics and allows you to be creative with mods and weapon builds. For example, the most popular way to build a skilled sniper is to give him maximum critical hit chance and critical damage multipliers. Combined with Sneaky Shit and the Phase Silencer attachment, you can easily deal thousands of points of damage on your initial attack.
Also, there is some synergy between the medium sniper and the burst weapon, as both benefit greatly from critical damage modifiers and are both great options to start the fight. Needless to say, an exploding Eliminator with an Explodomaniac background is also quite viable. The cherry on top is the fact that
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